Ver.0.3.0 - Beast
Kei truck behavior
Change
- Improved behavior at the edge of cliffs
- Changed so that the grind rails cannot be ridden from the opposite direction
- Changed so that the user is invincible immediately after the start of nitrous
Fixes
- Upward nitro from a wall run can get you to places you shouldn’t be able to get to.
Camera work
Fix.
- Camera sometimes gets too close when wall running
Score determination
Change
- Disable passing scores.
- Disable high speed driving score
- Changed so that the score is not determined at a place once passed
- Changed the score tally at the finish line (changed to multiply the technique score by the remaining recorded time)
Stage
Add.
- Added stage to fight brown bears
Change
- Adjustments to the demo stage
- Adjustment of countryside stage
Background
Add.
- Sea in the distance
- Placement of crosswalks
- More building types
Changes
- Improved polygons for mountains
- Rural stage: change soil material
Fixes
- Destruction animation of a collapsing building is dirty
- Demo stage: sea disappears when being chased by Vulcan cannon
- Side rubble of collapsing building is shown even though the building has not collapsed
- Demo stage: low highway height
- Improved the alignment of buildings in the near view
- Some areas of the ground were cracked.
Stage tricks
Fixes
- Sometimes jumps up after rail grind
Graphics
Change
- Ambient occlusion added
Fix.
- Tires buried in the ground are reacting to the x-ray post-process
Destructible object
Change
- Changed so that fences at electric facilities can be destroyed
Driving UI
Change
- Disabled the display of destination icons
- Adjusted subtitle display time
- Added background to subtitles
Ver.0.2.4
Player Actions
Changes
- Changed roll max to be lower when not driving on two wheels.
Stage
Changes
- Walls that can be broken are now translucent.
Scenario
Add
- Added non-navigational co-driver.
Fixes
- Wrong dialogue when resurrecting.
UI
Fixes
- Pause menu: fix to not show back to checkpoint button during a cutscene
- Photo mode is not available in a cutscene.
- Slider UI supports minus display.
Photo mode
Changes
- Changed logo.
- Changed to output both with and without logo when using the logo.
Ver.0.2.3 - Photo mode
Player Actions
Changes
- Removed the rewind system
- Changed so that if a Kei truck is destroyed, it will revive on the spot
Fixes
- Kei truck’s center of gravity is sometimes too far back.
- Weak turning power when driving backward
- Camera is too far away during rail grind.
Stage
Add
- Show icon for elevator location
- Added building window mesh
Scenario
added
- Show episode name at start of stage
UI
added
- Add back to checkpoint button in the pause menu
- Added photo mode to pause menu
Changes
- Changed some buttons in the Pause menu to long press.
Fix
- Slider UI does not respond to the long press.
Audio
Changes
- Adjusted the volume of sound effects
Ver.0.2.2 - Adjustment of enemies and stages
Player Actions
Added
- Camera shake and force feedback to play when taking damage.
Stage
Changes
- Adjusted the speed of guided missiles
- Adjusted the power of the bullets of enemies that shoot Vulcan cannons from behind to be more powerful
- Demo Stage 1: Rooftop jumps now do not change speed.
Fixes
- Rear wheels may keep floating on building slopes.
Settings
Added
- Added tutorial display settings
Ver.0.2.1 - Bug fix
Player Actions
Changes
- Improved roll handling when speeding horizontally (especially when blowing up office desks).
Fixes
- Sometimes you fall through walls after being destroyed and time rewinds.
Stage
Changes
- Demo Stage 1: Placed a wayfinding wall on the first floor of the building where you can enter.
- Demo Stage 1: Place solar panels on the multi-story parking lot.
Fixes
- Demo Stage 1: Enemies will no longer appear when you wall-run along the highway and land on the highway.
Ver.0.2.0 - Enemy!
Player Actions
Changes
- Addressed slipping against walls
- Changed to allow continuous wall runs
Fixes
- Wall polish sound is annoying
- Camera spins during high-speed spin and makes you dizzy
- No spinning near walls
- Camera rolls too much when doing a wall run on the left side wall in the direction of travel.
Stage
Add
- New stage (demo stage 1)
- Some enemies
- Guided missiles
- Randomly falling debris
- Damaging lava
- Wall run tutorial
- Elevator
- Slide building
- Grind rail
- Dynamic ground
- Wall UI to give directions
Changes
- Adjusted so that destroying utility poles doesn’t slow you down too much
- Changed building destruction process
- Adjusted the airiness of the background
- Optimized drawing process
- Optimized pausing.
- Changed BGM for the beginning of the countryside stage.
- Optimized the tutorial display.
- Optimized wall polish particles.
Scenario
Fixes
- Can’t skip in movie scene.
UI
Add
- License notation screen
Fixes
- Pressing the delete key while typing on the profile screen returns you to the home screen.
Ver.0.1.5 - Hold on a little longer
Player Actions
Changes
-
Wall running should be canceled when slowed down
-
Improved camera roll rotation
Fixes
-
You can go back to the wall you were on after a wall jump
-
A few things to deal with the rare blow-up somewhere.
-
The drift sound changes when the FPS is low.
Stage
Changes
-
Updated curve mirror model.
-
Made street trees semi-transparent as they block the view
Fix
- Can’t get into the office without flying off the building.
Scenario
Fix
- Tires not spinning in countdown cutscene.
UI
Add
- Arrow key icons.
Settings
Add
-
Camera shaking
-
Time attack mode (the opening movie will be skipped and the result presentation will be shortened)
-
Camera roll rotation (no longer rolls when straddling bumps)
-
Key assignment for camera rotation
-
Steering key assignments
New stages with unknown enemies attacking will be available in a little while.
Ver.0.1.4 - acrobatics
Player Actions
Changes
-
Changed jumping to side wheelie
-
When side wheelie, if you tilt the stick toward a wall, it will now run on the wall
-
Adjusted the rotation process when holding down the jump button in the air
-
Adjusted the processing when approaching the ground while running on a wall
Fixes
-
Wheel floats on slopes
-
Smoke flies too far when drifting
Stage
Add
- Spectators avoiding to be run over
Changes
- Adjusted the course of the countryside stage
UI
Add
- To be able to press (some) UI buttons by mouse operation
Changes
-
Adjusted slider movement
-
Changed keyboard control for tab switching to Q and E
-
Moved UI settings to gameplay settings
Fixes
- Ranking UI lags and fades out when results are finished
Settings
Add
-
Key bindings screen
Steering and camera control settings are not yet implemented.
Note: Almost all buttons can be used, but sometimes there are no icons. -
Ability to reset settings to default
Ver.0.1.3 - Wall running anywhere
Add
-
Sound when nitro is full.
-
Video now plays on the home screen
-
Story mode screen
Changes
-
Changed to use both title screen and home screen
-
Changed to show the record on the stage select screen.
-
Added the ability to wall run almost anywhere
-
Adjusted slow-motion time.
-
The endurance meter has been moved to the speedometer to make it look more like the instrument panel.
-
Adjusted the angle between the speed and the body so that the closer the angle is to an acute angle, the slower the turn speed will be.
-
Change jump to right-click, nitro to Shift, and back gear to Ctrl.
-
Pressing Esc at the top of the home screen now brings up a dialog asking if you want to quit.
-
The pitch of the nitro sound effect should increase as the speed increases.
-
Changed the statement when there is a new version
-
Removed the wall effect that tells you you can wall run
-
Changed text “Settings” to “Setup
-
Adjusted drift sound
-
Adjusted “Step on the gas pedal” text to be easier to read
-
Improved material for UFO in opening
Fixes
-
Cannot restart when selecting Restart after transitioning from Pause -> Setup -> Pause
-
If you try to wall run near the edge of a wall, it will dash in the air.
-
Nitro sound keeps playing in the result when finishing a goal while using nitro
-
I keep landing on the ground tilted 90 degrees.
-
When the center of the vehicle rides on a corner, it becomes difficult to move
-
The cargo bed gets stuck on the edge of the cliff and becomes difficult to move
-
Strange behavior when repeatedly hitting the page switch in the ranking screen
Ver.0.1.2
Changes
-
Nitro’s energy is now restored immediately.
-
Shortened the duration of the nitro effect.
-
When using nitro, you can now only go almost straight ahead.
-
Changed wall collision damage to 0.
Adjustments
-
Improved anti-slip process
-
Adjusted the movement process when jumping from a building
-
Adjusted nitro sound
-
Adjusted drift sound
-
Increased torque for fewer tires landing on the ground
-
Improved landing process
Fixes
-
Landing sound can be heard at the start of the stage
-
When rolling, hitting a wall will cause the vehicle to cave in.
-
Sometimes the game tries to stick to the wall which is not the direction you want to go.
-
When the frame rate is low, the vehicle shakes left and right.



