Ver.0.4.0
Note: New stages have been added, but they are not available in the demo version.
Add
- New stage
- Dam
- Town in the far distance
- Treatment of splashing water when running on the surface of the water
- Enemies attacking at close range
- Ponds
- Sturdy-looking guardrail for a bridge
Changes
- Changed Esc key to close window.
- Adjusted the sound when running on grass
- Adjusted distant view of Kei truck rally competition
- Adjusted the light truck rally competition to be shorter.
Fixes
- Bamboo textures not loading in time.
- Vermin control fence is crossing the roadway.
Optimization
- Heavy rendering load on the fence of a single house in the neighborhood
- Lighten ground material
- Optimization of office building in the near view
Ver.0.3.8
Add
- Add Bamboo
Change
- Increased the amount of information on the border between the roadway and the soil
- Changed the ground of houses, which are often found in landscapes full of rice paddies
- Optimized and changed the ads on utility poles
- Changed so that the mini truck blows up a little when attacked by an enemy.
- Changed so that poles do not grow around highways
Fixed.
- Demo stage: some building walls can be slipped through
- Brown bears: avoidance tutorial for a swooping attack may not be able to be avoided even though the tutorial is displayed.
- Brown bears: avoidance tutorial may not appear after a swooping attack.
- Brown bears: Adjusted to make it easier to avoid a swooping attack.
- Missiles are sometimes too fast to avoid
- Sometimes when using the wall run, you may pass through invisible walls
- After almost getting sniped during a wall run, the sighting decal will extend when returning to the ground run
Ver.0.3.7
Kei truck behavior
Changes
- Adjust the body collision of the kei truck so that it can climb steep hills
Camera work
Add
- The scene when an enemy is defeated
Course
Changes
- Brown bear stage: address the elevator’s tendency to crash into the wall.
Background
Changes
- Improved shape of mountains
Combat
Fix
- Enemies bombing from left and right at medium range: sound when they appear.
In-stage talk
Add
- Ability to play back dialogue when enemies appear
- Added reactions when landing and taking damage
Driving UI
Change
- Changed the sound when nitro is full
- Changed so that the tutorial does not disappear immediately
Ver.0.3.6
Kei truck behavior
Change
- Steering process adjustment
Score determination
Change
- Stage 1 - Start: Record time bonus adjusted
Stage Mechanic
Fixed
- During the wall run, if you are close to the ground, you will take damage even though you didn’t hit the lava.
Course
Change
- Demo stage: Dealing with people trying to run back from the rice field course to the highway.
fixed
- Demo stage: you can climb where you shouldn’t go on the highway.
Graphics
Fixed
- Stage 1 - Start: Light truck floating during countdown.
Ver.0.3.5
Note: Stage 1 - Start (Kei Truck Rally Competition) rankings will be reset!
Behavior of light trucks.
Change.
- Changed to reduce turning force for a few seconds after a wall jump.
Fixes.
- Speed is increased too much at the wall.
Course
Change
- Stage 1 - Start: Extend the stage.
- Changed the shape of collision of houses
- Ditch: Changed to generate lid collision even if there is no lid
Fixes
- Stage 1 - Start: There is a place where you can jump into the river without a wall.
Background
Add.
- Added a house that is common in a landscape full of rice paddies
In-stage conversation
Add.
- Stage 1 - start: set dialogue.
Graphics
Fixed
- Tire tracks are not drawn.
Running UI
Change
- Improved visibility of navigation wall.
Fixed
- Demo stage: Navigation wall before the lava course is facing away from you.
Menu UI
Change
- Changed to return to the home screen instead of exit on the demo thank you screen.
Profile
Add.
- Added nouns that can be used in profiles
Ver.0.3.4
Background
Fix
Rampant polygons on the ground in AMD Radeon GPU environment.
Course
Fix
-
Rural stage: Cracks in gravel between a series of sharp curves.
-
Demo stage: Flying from a building to a multi-story parking garage: Tends to crash into a shed on the rooftop.
Menu UI
Change
Home screen: Changed the text to be added to the title name from Free to Demo
Ver.0.3.3
Kei truck behavior
Add.
- Added behavior when driving over rice paddies (you can’t drive over rice paddies yet)
- Add water splash effect
- Added splashing sound
Stage
Change
- Adjusted the course to be a little smoother
Background
Change
- Japanese style houses were changed to lightweight mesh.
Ver.0.3.1
Game progress
Fix
- After the result of the “Beast” stage, does the “Start” stage starts without the Thanks For Playing screen? (It may not be fixed. If not fixed, please tweet me on Twitter)
Light truck behavior
Fix
- When it comes back to life, I can’t hear the engine sound.
Stage tricks
Fixes
- Demo stage: rail grind trigger may be too small to get on the tracks
Background
Change
- Improved driveway edges to blend in with dirt and grass
- Add variations of private houses
- Place antennas, warehouses, etc. in private houses
Fixes
- Part of the invisible wall is missing
Destructible objects
Change
- Improved placement of a rural shed
- Changed to allow the destruction of a rural shed
- Improved placement of reflector poles
- Improved guardrail placement
- Improved placement of utility poles
- Improved placement of curved mirrors
- Improved placement of vermin control fencing
- Changed to emit sparks when vermin control fence is destroyed



