Ver.1.0.0 – Story Complete
Hello, thanks for waiting!
The story is now complete!
- Note 1: Leaderboard will be reset.
- Note 2: If the camera shakes too much and causes motion sickness in the mountain-climbing stage, try disabling “Variable Field of View” in the settings.
New Features
- 2 new stages
- A new boss
- A shark that uses various attacks
- Ending movie
- Ability to load supplies onto the truck bed
- Photo Mode preset: Nitro
- New achievements
Changes
- Updated countdown number text
- Stage 2 countdown: adjusted missile and debris sounds
- Stage 5: adjusted the route where you turn left at the end
- Stage 10: changed music
- Stage 18: added navigation walls on the rooftop
- First boss: can now be defeated in one hit when HP is below a certain level
- First boss: elevator no longer reacts after the boss is defeated
- Second boss: slightly reduced HP
- Flying Objects: Improvements to flying mechanics
- Updated sound when wooden lanterns are blown away
- Updated sound for the wooden object with chairs around it
- Updated sound for cutting the electric fence
- Adjusted overall SFX volume
- Fixed an issue where the small truck might be hidden at the bottom of the screen on ultra-wide displays
- Photo Mode: slowed vertical camera movement
- Photo Mode: reopening the UI now restores the last-used preset
- Movie 002: added dialogue reacting to the moving stone
- Added an image to the “Thanks For Playing” screen
- Progress is now saved on the “Thanks For Playing” screen
- UI: button selection no longer requires rapid up/down presses
- Stage Select: adjusted button width to be longer horizontally
- Updated stage images
- Updated movie thumbnails
- Updated title screen video
- Updated artwork
- Changed the method used for offline detection
Fixes
- Stage 1: spectator body clipping through clothing
- Stage 1: hole visible on the roadside early in the stage
- Stage 8: nearly going off-course during the big jump
- Stage 13: music transition timing incorrect
- Stage 13: missing factory door
- Stage 14: messy ground texture at the highway split
- Stage 17: river sound missing during early countdown
- First boss: explosion sound too loud
- Second boss: dash-damage sound not playing
- Second boss: visibility blocked by smoke at times
- Second boss: camera sometimes zooms out too far
- Ground-movement sound playing even when the vehicle is stopped
- Friction sound playing even when not scraping against walls
- Display mecha not exploding
- Hair dryer beam sound too loud
- Rolling balls from behind not destroying objects
- Distant road lines becoming blurry
- Festival banners changing color when blown away
- Photo Mode: deleting preset 2 and then adding a new one could create two “MyPreset3” entries
- Pressing Up while entering the stage result screen changes the initially selected button
- Subtitles remaining on screen when transitioning to loading
- Tutorial UI remaining on screen when transitioning to loading
- Text spilling out of the “Delete Save Data” dialog
- Cannot open the Movie screen after opening Stage Select first
- Cannot open the Stage Select screen after opening the Movie screen
- Title screen video not visible on Steam Deck
- The tutorial viewing save data is meaningless
- After watching the very first movie, missile explosion sounds stop playing
Ver.0.20.0 - Climax
Hello! Here’s the latest update.
Note: BGM volume is currently lower than usual.
New Features
- New stage
- New boss
- New cutscene
- New achievements
- Switch controller icon support
- ⚠️ Note: If “Use Nintendo Button Layout” is enabled in controller settings, A and B inputs will be swapped.

- Disabling it will align button prompts with in-game inputs.
- ⚠️ Note: If “Use Nintendo Button Layout” is enabled in controller settings, A and B inputs will be swapped.
Changes
- Adjusted sniper camera
- Added alien animations
- Rearranged and remastered all BGMs
- Disabled tire sounds during countdown scenes
- Improved camera behavior on uphill sections
- Adjusted rolling ball mechanics
Fixes
- Engine sound could be heard when transitioning to the next stage from the results screen
- Engine sound would not play if the controller disconnected during a stage transition
- Drift and wall-scraping sounds could be heard after results screen
Ver.0.19.0
New Features
- New Stage: Tokyo Expressway
- Kei truck color customization
- Large trucks rolling in while on fire
- Light effects for glowing objects
- Driveable collapsed building interiors
Changes
- “Return to Checkpoint” renamed to “Return to Course”
- Flying objects: Now fly further based on their size
- Stage 10: Changed indented ground section to a ground crack
Fixes
- Headlight glass flickering issue
- Incorrect size of some objects
- Opening movie: Meteor was too small
- Stage 10: Adjusted warning sign size for wall runs
- Stage 14: Highway by the river had no support pillars
- Guardrail destruction particles: Fixed texture misalignment
Only 2 stages left until Earth’s destruction.
Ver.0.18.0
New Features
- New stages added
- Time now changes during stages
- New achievement: What happens if you train somewhere…?
- River filled with stones
- Wall covered in moss
- Japanese-style bridge
- Hot spring inn
- Hot water field
- Snowballs
- Hail
- Giant hail
- Burning grass and trees
- Roaring flames
- Flying embers
- Eruption trap
- Rock balls
Changes
- Stage 14: Adjusted enemy positions
Fixes
- Fixed a bug where mountains appeared to have holes when viewed from afar
Only 3 stages left until Earth’s destruction.
Ver.0.17.0
Big? update
New feature
- New Stage!
- New big enemy
- Rolling sphere
- Temple site
- Building with an agency that delivers letters, etc. on the first floor
Changes
- Changed ground crack walls to blow away surrounding objects
- Towns with many orchards: Right-angle curves were cut down and changed to make driving easier
- Jet sound added to missiles
- Ground crack attack: Implemented the ability to blow left and right
Fixes
- The crosswalk is over the sidewalk
- The color changes when the taxies are blown away
- Co-drivers sometimes say, “The display fell down” against the ground crack wall
Ver.0.16.0
New feature
- New stage added
- Technique added: Parry
- Japanese style store
- Temple
- Temple gate
- Money box
- Fallen snow
- Missile from the front
Changes
- Reduced wall collision damage
Fixes
- Sound effect stops midway.
- Dealing with the jumpscare of eels
Ver.0.15.0
New feature
- Stage in a desolate town
- Homing beams from the sky
- Refrigerator scattering bombs
- Railroad crossing
- Overhead rail poles
- Larger store
- One-story store
- Factories along the road
- Vacant lot with just grass
- Vacant lot with a large sign
- Vacant lot with solar panels
- An orchard
- Short building
- A two-story business office
- Fields along the road
- Private house with concrete walls
- Manhole cover
Changes
- Entrance lamps and outdoor units added to some private houses
- Added dumpsters and advertising posters to apartments
- Changed HUD to display technique scores
- Changed tutorial UI
- Removed the tree in the separation zone that was blocking the view
- Addressed the difficulty of knowing which is the menu button on the controller
Fixes
- First dialogue of brown bear missile does not play
- Photo mode UI is pale in color
- When pressing and holding down the button UI, the progress look does not match the time it took to press the button.
- When being blown away by a missile, the car sometimes spins even though you are not steering.
Ver.0.14.0
New feature
- New stage!
- Add skyscrapers
- Add multistory car park
- Added enemy “wind-generating mecha”
- Added achievement “Extremely fast”
- Added the achievement “The city is a mess”
- Added the technique point “Ground 360° spin”
- Added technique point “Aerial 360° spin”
- Added technique point “Consecutive wallriding”
- added technique point “Side wheelie”
- added technique point “Aerial”
- added technique point “Backward drive”
- added technique point “Dodge”
- Added short street trees on sidewalks
- Add bus stop
- Add guardrail
Changes
- Removed grind action (removed because it didn’t show any use at all)
- Changed so that wall collision damage does not occur on slopes
- Changed enemy damage to be weaker
- Adjusted dialogue when dodging enemy attacks
- Changed so that you can accelerate with nitro even when backward driving.
- Falling missiles: changed so that they do not take damage once the tutorial is played
- Changed technique points for destroying enemies to 5000 or more.
- changed so that wall collision damage can be reduced depending on the direction of the kei truck
- Changed so that the player does not stop midway when hitting a wall during a spin action
Ver.0.13.0
The addition was at stage 9, and the story has not progressed.
New feature
- Added a new stage
- Added dialogue for falling debris
- Rock avalanche
- Highway tunnel
- Highway overpass (like a footbridge)
- Tunnel under an overpass
- Reinforced wall of mountain
Changes
- Add guardrail ends
Ver.0.12.0
Note: Leaderboard (Stage 2, 4) will be reset
New feature
- Jet Blade
- Multiple enemies that appear around you and attack you
- Highway
- Underground waterways
- Fences in the separation zone
- Destruction of footbridges
- Adding rooms to buildings that can be entered
- Pieces of the kei truck fly off when damaged
- Explosion gradient effect added
Changes
- Adjusted countdown scene
- Changed so that aerial turning is not possible when blown up due to damage
- Adjusted victory camera for tracking bombs
- UI: changed language setting item to the top
- Weeds: changed to become translucent when the camera gets close
- Adjusted the behavior of falling missiles
- Adjusted behavior of boss body press
- Adjusted lightning dazzling
- Improved glass breaking effect
- Changed the stairway collision in the underground passageway to a slope
- Adjusted the walls of the underground passage
- Extended the dwell time of wall jumps
- Second boss: changed to bend its neck when approaching a wall
Fixes
- Cannot return to home screen after 2 rounds of story mode
- Cannot wallride near a building that is on a corner.
- Tutorial does not occur when doing a wallride at a very high speed.

